Minimizing Hyperconsumerism [...]

But the fact that there are more power drills per capita than necessary is hardly the essence of the hyperconsumption we need to minimize. Thanks to sophisticated marketing campaigns and cradle-to-grave advertising, the consumer culture constantly manufactures new needs; it molds personal identities around brand names and makes convenience an obsession. Shoppers today can buy robotic vacuum cleaners, forks that monitor their eating habits, and two-story inflatable cats; they can choose from 504 brands of designer jeans and two million smartphone apps. These are symptoms of a consumer culture gone mad — and sharing this empty bounty isn't much of a cure.

(Source)

Cooperatives over Capitalism [...]

My Favorite reasons to favor Cooperatives over Capitalism

Fourth, open cooperatives would make use of open designs to produce sustainable goods and services. For-profit enterprises often aim to achieve planned obsolescence in products that would wear out prematurely. In that way, they maintain tension between supply and demand and maximize their profits; obsolescence is a feature, not a bug. In contrast, open design communities, such as these of the Farmhack, the Wikihouse, and the RepRap 3D printers, do not have the same incentives, so the practice of planned obsolescence is arguably alien to them.

Fifth, and relatedly, open cooperatives could reduce waste. The lack of transparency and penchant for antagonism among closed enterprises means they will have a hard time creating a circular economy ­— one in which the output of one production process is used as an input for another. But open cooperatives could create ecosystems of collaboration through open supply chains. These chains may enhance the transparency of the production processes and enable participants to adapt their behavior based on the knowledge available in the network. There is no need for overproduction once the realities of the network become common knowledge. Open cooperatives could then move beyond an exclusive reliance on imperfect market price signals and toward mutual coordination of production, thanks to the combination of open supply chains and open value accounting. (Source)

AI is just Technology by another name [...]

Good point that jobs have been replaced by computers for decades.

That makes it especially hard to tell where computers end and artificial intelligence begins. After all, accounting used to be done by hand:

Within a decade this picture was obsolete, replaced by an IBM mainframe. A computer was doing what a human could do, albeit within narrow bounds. Was it artificial intelligence?

TECHNOLOGY AND HUMANITY In fact, we already have a better word for this kind of innovation: technology. Technology, to use Merriam-Webster’s definition, is “the practical application of knowledge especially in a particular area.” The story of technology is the story of humanity: the ability to control fire, the wheel, clubs for fighting — all are technology. All transformed the human race, thanks to our ability to learn and transmit knowledge; once one human could control fire, it was only a matter of time until all humans could. (Source)

Millenials Gaming Instead of Working [...]

A different take on the Future of Work -- people don't want to work because gaming gives them everything they need (except food and shelter).

One can just about spot the vision of a distant, near-workless future in the habits of young gamers. (Source)